Week 7 - João Sanches
Hello there,
This week, I focused mainly on the the game itself and on the playtesting questions.
Game
- Fixed a bug where the whormhole mechanic would teleport the player to different locations depending on resolution.
- Fixed a bug where the wormhole wouldnt precisely teleport the player to the desired location.
- Fixed a bug where the coin counter wouldn't show up when the player would be in a different viewport.
- Now the resolution of the game is fullscreen to enhance the experience.
- I also helped a bit Bernardo implementing the pause and restart game functions.
- I changed colors of the the objects of the level to match the planet they are gonna represent:
Wormhole level will have blue-ish colors and will be dedicated to the god of Air, Uranus.
Asteroid level will have red-ish colors and will be dedicated to the god of War, Mars.
Clicking letters of the keyboard level will have grey-ish colors and will be dedicated to the god of Communication, Mercury.
Hopefully during the weekend we can do a finished product. I think what is missing now is connecting the levels to each others, changing some of the sprites and making sure the death counter is implemented.
Playtesting questions
- We did group reunions to discuss the questions we should ask in the google forms + ways we would register data and we did a playtesting document
Get CosmicDelivery
CosmicDelivery
Status | Released |
Authors | NotFrancisco, Maha Kloub, Paclone, Annika Gerigoorian |
Tags | Side Scroller |
More posts
- Week 8 - João SanchesJul 01, 2022
- Week 8 - Bernardo MotaJul 01, 2022
- Week 8 - Annika GerigoorianJul 01, 2022
- Week 8 - Maha KloubJul 01, 2022
- Week 7 - Bernardo MotaJun 24, 2022
- Week 7 - Maha KloubJun 24, 2022
- Week 7 - Annika GerigoorianJun 24, 2022
- Week 6 - Maha KloubJun 17, 2022
- Week 6 - Annika GerigoorianJun 17, 2022
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