Week 5 - Maha Kloub


We started off this week with a meeting where we went through the upcoming work and discussed how we want to develop our game further. Regarding the new additions to the design document we divided the different topics amongst us and as for the game we decided that me and Annika should focus on one level whereas João and Bernardo focus on an another.

I started to write about the game presentation aspects of our game and also made a first "draft" of the first level design. 

The design of the first level

Get CosmicDelivery

Comments

Log in with itch.io to leave a comment.

I know it is a simple level, but what considerations have you taken to make this level? Start with a wide path and then narrow it to create difficulty? Is the objective to introduce to the player that death is instant?